…from Aotearoa (New Zealand), now lost in the mystical land of Toronto, Canada.
With 7+ years of experience, working on combat design for first and third-person action games. Player focused and technically minded, I have a vast array of knowledge that I can bring to any project, big or small. I love building new/novel mechanics and gameplay that can surprise and inspire others.
Software
and Skills
Game Design
Combat Balancing
Unity
Unreal Engine
Adobe Creative Suite
Confluence
Perforce and plastic cms
Print Layout Design
Photography
IOS and Android development
Trained Barista - I’ll make you a good coffee.
Jira
Affinity Software Suite
C#, Lua and Blueprints
Maya and Blender
UI/UX Design
Teaching
Work
Experience
Beans-
Combat Designer
October 2020 - Febuary 2023
Worked as a combat designer on a cancelled first-person action game, in Unreal Engine. My main responsibilities on this project were:
Core player ability design and prototyping, with a strong focus on player movement and character controller.
Combat design and balancing.
Enemy Design design and prototyping of new behaviours and attacks using Unreal behaviour trees.
UI/UX design and prototyping for player-facing menus and HUD using UMG.
Cold Symmetry -
Combat Designer
October 2019 - August 2020
Designed and iterated on all of the games combat encounters
Designed and scripted various level events, such as traps, ambushes and loading/unloading levels on level events.
Worked on balancing the game core combat systems
Scripted attacks for boss fights along with creating the pacing and flow of several boss encounters
Provided in depth feedback on the games level and combat design while implementing changes and fixes.
A44 -
Game Designer
May 2017 - November 2017
Created player focused systems around world traversal and environmental feedback
Implementation of quests (Blueprints) and combat encounters in Unreal Engine
Whiteboxing and testing level designs for the art team to turn into final playable areas
Enemy design for minor enemies and the Seat of the Matriarch boss fight.
Storybox -
Digital Designer
August 2016 - January 2017
Created visual assets for a variety of different project pitches, both interactive and static
UI and UX design on a custom immersive theatre Unity app for a Chinese audience
Pre-Vis on a large-scale public art installation using Maya, Unity and Substance Painter
Created production-ready asset for multiple outdoor activations and information centres
Gamefroot -
Contract Designer/Educator
May 2018 - January 2020
Developed workshop content using the web-based Gamefroot game engine
Asset management and integration for Game Dev Club workshop content
Facilitating multiple Game Dev Clubs in different schools around the country
Providing feedback on the tools and design of the Gamefroot game engine
Volunteer
Experience:
NZ Games Festival -
Events Manager
October 2020 - April 2021
The showrunner for the following events:
Super Quiz World: The annual video game-themed quiz. In charge of event logistics, question and rules design, and management of volunteers and hosts.
JOYPAD: a queer-friendly social.
August 2018 - April 2019
Organizing a wide range of events to support the goals of the festival
Liaising with different organizers, venues, games companies and sponsors to support these events
Managing and Planning the events calendar for the festival week
IGDA NZ Chapter -
Board member
September 2017 - Febuaray 2022
Moderating the IGDANZ and NZGDA Facebook group, New Zealand’s largest game development social media group
Promotion of the New Zealand games scene and events through social media channels
The organisation of local events aimed at independent game creators
Advocating for workers’ rights within the local industry
Education
YOOBEE School Of Design
Diploma of Computer Graphic Design (Level 6)
2013 (One Year)
YOOBEE School Of Design
Diploma of Game Art and Development (Level 7)
2014 - 2016 (Two Years)